A collection of self-contained game-engine elements. Each folder maps keyboard and mouse controls to a playable animation. Plug compatible elements together for more grandiose gameplay.
Procedural flame animation on a 3D jet model. Orbit, zoom, and pan the camera. Edit flame transforms with a gizmo editor and export animation data as JSON.
Canvas-based platformer with a sliding player character. Includes physics, animation, and a real-time toggle panel for enabling and disabling different mechanics.
Camera positioning tool for a 3D jet model. Configure starting and play-state camera angles, preview animated transitions with zoom, rotate, and pan, and export positions as JSON.
Keyboard-controlled firework launcher with four procedural burst types. Aim, adjust power, and fire into a starlit sky with gravity-pulled SVG particles and trailing afterglow.
Arrow keys simultaneously trigger engine flame animation and aircraft physics. Roll, pitch, throttle, and fly a 3D jet model with a chase camera locked to the play position from the camera tool.