Pilot Matter Docs Play

Pausing

P latches the simulation clock at zero: the flight model, gravity, and the orbit camera all stop, the last frame stays on screen, and a menu opens over it. Pressing P again resumes from exactly where the flight left off, with the time spent paused discarded rather than applied in one jump.

The menu is flown the way the aircraft is. W/S or ↑/↓ move between the entries, wrapping round both ends, and Enter or Space chooses the one under the cursor. Every one of those keys also works a control surface, so a menu on screen takes them before the flight behind it can read them: walking a list never also pitches or rolls the aircraft under it. Every other key is read as it always was, so F2 still takes a picture of a paused world. The mouse works the menu the same way the start screen is worked - the pointer moves the cursor and a click chooses - so a flight paused with a hand on the mouse is resumed with the same hand:

EntryDoes
RESUMEUnpauses and flies on
RESET FLIGHTPuts the aircraft back at its starting condition and unpauses
GAME MODESOpens the same list the start screen opens
CONTROLSOpens the control list back up, for a screen it has been collapsed on
SETTINGSOpens the same panel the start screen opens

The cursor starts on RESUME every time the menu opens, so resuming is always one key press away from a paused flight. The pause card, like the title screen, lets the mouse through everywhere but its menu, so a click beside the entries falls on the frozen world rather than on the card over it.